If you’re Town Hall 9 and above, your will probably have seen a significant increase of attacks against your base with Witches (I’m speaking of more than 4 Witches, mostly knows as “Witch Slap“), so I thought it might be helpful for you if I help you creating an Anti-Witch Base.

In the first part of this guide, I will show you how Witch attacks work and what makes them strong. This elementary understanding will be useful to find ways to defend against them. In the last section, I gathered some base designs that work well against Witch attacks.

How to defend against Witches?

Let me start with the basics and show you how Witch Slap attacks work in the very simple mechanic. From understanding how the attacks really work, I can show you what they rely on and how to stop giving them a free raiding ticket on your base.

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How Witch Slap attacks work in general

This attack has three phases:

  1. The Witches are deployed in the corners along with Healers to build a funnel
  2. As soon as the funnel is created, the attacker deploys the Heroes along with Bowlers in between to make them go for the core of your base
  3. In the meantime, the Witches will walk around the base with the Healers supporting them to meet up at the end with the kill squad

So you have to deal with two different parts of this attacking strategy – on one side you will need to get the Witches down, not easy because they spawn their Skeletons all the time and have healer support. On the other side, you will need to stop the kill squad consisting of Heroes and Bowlers.

witch slap attack

So how can we put a spoke in their wheels?

How to stop Witch Attacks?

When you want to stop a certain attacking composition, it’s hard to figure out what part of the attack is fragile enough to focus on.

I know, not the biggest surprise, but there are some things that we can use against them:

  1. Kill the Witches fast (or their life support, the Healers)
  2. Stop the kill squad

Here are the things we need to do to:

Air Defense & Seeking Air Mines Locations

Let’s focus on the Healers first; you want to take them down because this cuts the life support of the Witches on the outside. Healers are the only air units you’ll be seeing in this army composition so you should have your Air Defenses arranged in a way that they will reach the Healers on the outside, something like this:

air defense placement against witch attacks

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